Team
Sassal, Founder and CEO
Bachelor's Degree in Computer Science
Design and develop the innovative full-chain game, The Lumina, seamlessly combining RPG and turn-based mechanics within a pixel-art style setting. Formulate the game vision and product roadmap, ensuring the integration of sustainable practices, economic strategies, and community building.
Was CTO in a GameFi project, contributed to the development of the company's core software products, responsible for designing and coding specific modules.
Was senior software developer in a top game company, developed and implemented core gameplay mechanics and systems for AAA titles, contributing to the successful release of multiple high-profile games.
Claudia, Chief Product Officer
Master of Business Administration
Collaborate with cross-functional teams including artists, designers, and engineers to ensure seamless integration of The Lumina gameplay features.
Was a product manager and a business development officer at a Tech Company, was responsible for managing and driving the development and release of multiple software products, and collaborated with the development team to define product requirements and specifications, ensuring timely delivery and meeting user and client expectations.
Owocki, CTO
Master's Degree in Computer Science
Lead and manage The Lumina tech team, responsible for the development and implementation of The Lumina game, and oversee the technical aspects of the game, including architecture design, system integration, and performance optimization.
Was a blockchain developer in a GameFi Project, led the team of developers in the development and maintenance of game features, and participated in code reviews and provided constructive feedback to improve code quality and maintainability.
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